﻿using UnityEngine;

namespace DL.Characters.Camera.CameraShake
{
    [CreateAssetMenu(fileName = "CameraShakeSetData", menuName = "CameraShakeSet", order = 1)]
    public class CameraShakeSet : ScriptableObject
    {
        public float duration = 1f;
        public float amplitude = 1f;
        public float frequency = 1f;
       
        public AnimationCurve XCurve;
        public AnimationCurve YCurve;
    }
}